Club skills are special bonuses that a club receives after it is fitted. Clubs that are naturally 2 Star or higher are eligible for fitting to receive a Club Skill. Once a club is fit with a skill, the club permanently has that skill.
The following Club Skills are available for clubs to randomly* receive:
* Drivers will not receive Rough Shot & Bunker Shot. Putters will not receive Rough Shot, Bunker Shot & Aeroefficiency.
Club Skills will receive a random grade which will determine their maximum level. Club Skill grades are color coded: I = Green, II = Blue, III = Orange, IV = Red. You can sacrifice a club with the same skill and grade as a catalyst to raise the skill level of your club. Clubs used as catalysts can be lower star clubs if they have the same grade of club skills (Example, you can skill up a Grade II Overpowering skill of your 6 Star Meteor Driver using 3 Star club that also has a Grade II Overpowering skill.